SOLIDWORKS TUTORIALS TOPICAL INDEX

Advanced Tips & Techniques Series

Over 15 hours of video instruction arranged categorically


#

2D and 3D Sketching Tips

  • Using driven dimensions – 2:20

  • Using Sketch Picture with Scale Feature – 7:38

  • Dimensioning angles – 4:13

  • Extruding 3D sketches – 23:24

  • Orienting normal to view and modify sketch – 26:55


A

Advanced Modeling Strategies

  • prismatic vs. advanced modeling – 3:34

  • Avoid surfacing at all cost – 8:11

  • STRATEGICally breaking down the form – 12:00

  • Don’t put off the difficult - do them first – 15:32

  • Do lots of small experiments – 16:12

  • Many products look easy to execute but - are not – 17:43

  • define CMF (Color, Matl, Finish) before Starting – 23:40

  • Regularly offset surface to check your work – 28:15

  • ME and ID’s Working Together

    • Intro and qualifiers– 1:59

    • Understanding the relationship – 5:05

    • Role of the ID and ME – 7:37

    • A better way – 9:20

    • Know each other’s tool – 11:20

    • Using Rhino as an ID collaboration tool – 13:29

    • Negotiation points between ME and ID – 21:00

    • Some parting thoughts – 26:05

Advanced Modeling Understanding

  • overview of part modeling features – 26:01

  • Understand tangent vs. C2 and C3 and beyond – 18:46

  • Understanding continuity and C2-C3 matching – 35:27

  • When not to use Boundary – and use fill instead – 6:28

  • When to use Fill over Boundary – 5:09


B

Boundary and Loft Feature

  • Boundary surface from curve network – 31:50

  • how Boundary differs from other surface types – 2:50

  • History of the Boundary Feature – 4:27

  • Curves in one and two directions – 5:36

  • Differences between Loft and Boundary – 8:47

  • Connectors example – 12:06

  • Curve Selection & Trim by one or by two – 13:08

  • Curve Influence options – 14:04

  • Pillow shape boundary usage example – 15:14

  • Connector example – 26:04

  • Curve Influence example model – 33:29

  • Curve Selecting and Trimming by 1 or 2 – 2:54

  • Understanding options Property Manager – 8:07

  • Merge tangent faces option – 18:45

  • Drag Sketch option – 19:47

  • Additional Boundary options – 21:06

  • Boundary used in Impellor example model – 30:42


C

Curve Modeling

  • Importance of executing good curves – 1:46

  • Different curves types you can create in SolidWorks – 3:03

  • Curve super example walk thru – 8:52

  • Brief difference between Thru-Point vs. Style Spline – 11:06

  • Fully defining Thru-Point Spline – 12:43

  • Convert Entity Curve – 14:18

  • 3D Sketch Splines – 14:45

  • Uses for Fit Spline – 16:34

  • Converting Thru Point Spline to Style Spline – 22:34

  • Boundary Surface from Curves – 18:58

  • Split-Line Curve – 19:36

  • 3D Sketch Convert Entity – 20:35

  • 3D Intersection Curve – 21:26

  • 2D Bridge Curve – w/ 2D Intersection Curve – 23:44

  • 2D Style Spline – 25:17

  • 2D Style Spline – with constraints Degree raising – 26:25

  • 2D Style Spline with thru points – 27:54

  • Curves part 2 Intro – 1:46

  • Differences between Thru-Point and Style Splines – 3:43

  • Using Conics in place of Splines – 12:56

  • 2D Conics – 16:30

  • How to successfully constrain splines – 23:52

  • Face Curves – 39:46

  • Spline on Surface – 43:56


D

Delete, Move, Replace, Heal Face Features

  • Intro to Delete, Replace, Move and Heal Edge features – 3:11

  • Typical uses for Face tools – 5:36

  • Topology verses Geometry – 8:08

  • Replace Face explained – 9:42

  • Move Face explained – 11:16

  • Heal Edges explained – 13:52

  • Delete Face explained – 15:16

  • Delete Face example models – 17:29

  • Replace Face example models – 23:25

  • Replace Face to help Combine bodies – 20:40

  • Move Face example models – 35:26

  • Heal Edges example models – 39:04

  • Delete Face – 23:05

  • Replace Delete Face Patch – 29:12

Documentation

  • Printing Hi-resolution Screen Images – 31:23

  • Creating effective exploded views – 27:39


F

Fill Feature

  • Some background on Fill and what it is – 2:44

  • When to use it verses not (compared to Boundary & Sweep) – 5:09

  • Overview of Fill Property Manager – 8:33

  • How to successfully control the shape of Fill – 10:00

  • More complex Fill using constrain Curves – 14:00

  • Using selection in Fill – 21:50

  • When to use “Optimize Surface” option – 25:53

  • How to mitigate “troubled” Fill Surface – 28:59

  • Fix-up Boundary option – 33:50

Fillet Feature

  • Introduction to Fillet types in SolidWorks – 3:08

  • Comparison of options available for each type – 4:22

  • All four fillet types shown – 5:15

  • C2 Fillet with Hold Lines – 13:08

  • Keep edge option practical application – 17:57

  • Partial Edge Fillet option – 20:22

  • Fillet Selection helper – 23:10

  • Fillet Set Back option – 1:44

  • Making Fillets work at a complex intersection – 4:34

  • 2nd complex intersection solution – 8:52

  • Full-Round Workaround when Full-Round doesn’t work – 14:48

  • Partial Edge option – alternative to the Atomic Bomb Fillet – 19:29

Flex, Deform & Freeform Feature

  • Introduction to the Flex feature – 3:20

  • Overview of the Flex Property manager & options – 4:42

  • Practical application for Flex – 16:12

  • 2nd practical application for Flex – 27:38

  • Overview of Deform and Freeform features and their use – 2:27

  • Deform explained example model 1 (Coil Cord deform) – 4:58

  • Deform example model 2 (Shoe Tread Pattern) – 6:10

  • Deform example model 3 (complex Pattern) – 9:43

  • Freeform explained with example model 1 – 12:52

  • Freeform example model 2 (Joy Stick grip) – 12:51


M

Master Modeling

  • Introduction to why we use the Master Model Technique – 3:46

  • How does the Master Model Technique work – 6:25

  • Definition of Master Model terms – 7:21

  • Master Model workflow – 8:41

  • Master Model Golden Rule – 9:25

  • Master Model Best Practices – 10:55

  • The 4 techniques for employing Master Models – 23:54

  • Insert Part Push method – 25:19

  • Insert Part method – 26:34

  • Save Bodies method – 29:08

  • Split Part method – 32:34

  • Short review of Master Model Technique – 2:48

  • Comparison of capabilities between 4 different MM methods – 6:25

  • Advantages and disadvantages of Insert Part Push Method – 5:24

  • Advantages and disadvantages of the Insert Part method – 7:23

  • Advantages and disadvantages of the Save Bodies method – 12:44

  • Advantages and disadvantages of the Split Part method – 17:50

  • The 4 techniques for employing Master Models – 23:54

  • Using Master Model for mechanism design – 19:14

  • Editing Master Model – Push & Pull method – 21:04

  • Overcoming Save Body issues – 26:25

  • Additional best practices for Master models – 32:20


P

Productivity

  • S-Key – and other vital shortcuts to productivity – 12:20

  • Moving multiple features in FM at once -11:14

  • Tips for selection – 32:17

  • Using the breadcrumb feature – 1:41

  • Repeat Command – 6:44

  • Using search in the FM to Filter – 11:09

  • Folderize in FM for better accessibility – 33:18

  • When repairing mates – Isolate two offending parts – 1:42

  • Repairing sketch entities using Display/Delete Relations – 8:53

  • Quickly deleting large trees of features using suppress – 22:31


R

Rendering - PhotoView360

  • PhotoView 360 Overview – 3:39

  • Some background and history of PhotoView – 7:19

  • PhotoView 360 vs. Visualize – 10:04

  • The PhotoView 360 Workflow – 13:07

  • Asset preparation – Decals, textures etc. – 19:49

  • Lighting – HDR environments – 22:21

  • Asset creation hands-on – 24:32

  • Lighting hands-on – 33:16

  • Applying Materials – 39:36

  • Tip for Placing Decals – 1:44

  • Camera Setup – 6:21

  • Final Scene adjustments – 23:17

  • Final Rendering – 31:24

  • Post Processing with PhotoShop – 33:36

  • Custom created HDRI scenes – 42:27

  • Animation and PhotoView – 45:48

  • Post-processing the animation – 48:28

  • Creating custom HDR environments – 50:21

Rendering - SolidWorks Visualize

  • Visualize Intro – 1:43

  • Visualize History – 3:40

  • Visualize vs. PhotoView – 6:58

  • Quadro RTX – Near Real-time Tracing – 8:56

  • Visualize UI tour – 13:12

  • Appearances and Selection – 15:45

  • the Camera – 21:33

  • The Library – 23:46

  • SolidWorks to Visualize workflow – 27:50

  • Object manipulation and placement – 30:59

  • Apply and modifying Appearances – 34:56

  • Scenes and Backplates – 43:33

  • Decals – 49:50

  • Camera adjustments – 52:03

  • Rendering – 56:18

Robust Modeling

  • Replace Sketch entity -16:46

  • Uses for Copy/Offset Face (tolerance) – 1:42

  • Deleting Parent Feature w/o losing Children – 27:31

  • Using 3D sketch copies for reference between parts - 15:40

  • Plan your strategy – 1:43

  • Use Default Planes, Axis – 3:48

  • Put fillets at the end of the FM – 12:33

  • Use Move Face(carries thru original ID) – 17:08

  • Build only half - 23:24


S

Speeding Up Modeling and Workarounds

  • Working with suppressed features – 7:00

  • Reversing Extrude direction to get correct thin offset – 16:49

  • Overcoming 2D sketch self-intersection – 20:22

Sweep Feature

  • Introduction to Sweep and how it is used – 2:56

  • Simple Sweep example and review of Property Manager – 5:19

  • More complex 3D sweep and options – 8:36

  • Sweeping to a Point using Guide Curves – 17:27

  • sweep application on Tire Pressure Gauge handle – 23:56

  • Novel use of sweep on Wooly Pocket product – 25:29

  • What to watch out and mitigating sweep issues – 32:52